Use and steps
Every missing state stays visible.
- 01
Choose one Slot
Every entry inherits a single same-slot frame. Mixed-slot and group-by-slot controls stay unavailable.
- 02
Enter visible states
Record names, wt., dates, Base stats, Requirements, Passives, and Modifiers exactly as you see or do not see them.
- 03
Select objectives
Choose dimensions already entered in this session. Preference strength is display-only and never becomes a score.
- 04
Inspect separate groups
Review Confirmed, Conditional, and Rejected results, exact differences, and trade-offs without a winner label.
Method
Keep confirmed and uncertain items separate
Confirmed and Conditional entries are compared only within their own pool. Units never mix, missing dimensions stay Unknown, and display-only preference strength never changes dominance.
Limitations
No legality or recommendation layer
wt. is not Load legality. Visible Modifiers are isolated from the core vector. Hidden mechanics, official item facts, official requirements, and game-version correctness are not inferred.
Evidence boundary
What these comparisons can and cannot say
The comparison uses only the values you enter from your current game UI. Unknown, hidden, or conflicting details stay separate, so it does not declare a universal winner or confirm Load legality.
Privacy
This page forgets the comparison.
Equipment names, visible stats, notes, dates, explicit states, objectives, and results stay only on this open page. Clear Session or refresh removes them. Site-level measurement or advertising scripts may load under the site's consent settings, but these player inputs are never passed to them.
What is not collected
No player inputs sent to analytics or advertising
The comparator does not send Equipment inputs or results to a server or third party.
FAQ
Questions the comparison must answer honestly.
Why is an item Conditional?
At least one Requirement, Passive, Modifier, confirmation, freshness, or selected objective state is Unknown or incomplete.
Why are Modifiers excluded?
Instance Modifiers remain visible in disclosure cards, but this comparison keeps Base-stat dimensions separate and cannot treat those Modifiers as verified effects.
Why is there no winner?
Different complete objectives can create real trade-offs. The comparator keeps still-competitive items visible and shows exact differences, never an overall recommendation score.
What happens with 26 entries?
All 26 stable IDs are returned and nothing is ranked or truncated. Narrow the same-slot inventory to 25 or fewer before comparison.
Next step
Verify Conditional states in the current game UI.
Then update only what you personally observed and compare again.
